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Elemental Magic: The Classical Art of Special Effects Animation, by Joseph Gilland

PDF kostenlos Elemental Magic: The Classical Art of Special Effects Animation, by Joseph Gilland
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Pressestimmen
Now, finally classical effects animation gets its day in the sun with Joseph Gilland's fascinating new book. It's a revelation of the amazing blend of the art and craft behind the magic of this wonderful art form. -Don Hahn, Academy Award-nominated producer of Beauty and the Beast and The Lion King Veteran Disney animator Joe Gilland's informative book delivers, for the first time, the real nitty-gritty on the art of hand-drawn special effects. The mysteries of hos to believably animate abstract forms representing rain, fire, smoke, etc. are revealed in articulate prose, revelatory graphs, and elegantly beautiful sequential imagery. A must-have guide for animation pros, teachers, and students! -John Canemaker, Academy Award-winning animator, internationally-renowned animation historian, and teacher
Synopsis
Create amazing animated effects such as fiery blazes, rippling water, and magical transformations. Animation guru Joseph Gilland breaks down the world of special effects animation with clear step-by-step diagrams and explanations on how to create the amazing and compelling images you see on the big screen. "Elemental Magic" is jam-packed with rich, original illustrations from the author himself which help explain and illuminate the technique, philosophy, and approach behind classical hand drawn animated effects and how to apply these skills to your digital projects. It helps to: create stunning animated effects such as sparkling pixie dust, roaring tidal waves, and raging fires; and, apply the theory behind effects animation to your traditional and digital animation projects. It is written by animated effects guru, Joseph Gilland, who has worked on such feature films as "Lilo & Stitch", "Brother Bear", "Pochahontas", "Tarzan", and "Mulan".
Alle Produktbeschreibungen
Produktinformation
Taschenbuch: 328 Seiten
Verlag: Elsevier LTD, Oxford (6. März 2009)
Sprache: Englisch
ISBN-10: 9780240811635
ISBN-13: 978-0240811635
ASIN: 0240811631
Größe und/oder Gewicht:
21,6 x 26,9 x 2,3 cm
Durchschnittliche Kundenbewertung:
5.0 von 5 Sternen
4 Kundenrezensionen
Amazon Bestseller-Rang:
Nr. 159.971 in Fremdsprachige Bücher (Siehe Top 100 in Fremdsprachige Bücher)
Awesome Book for animators and illustrators could benefit from it. It's for sure a must for special effects animators even if you are working on CGI, this book takes you back to basics to understand animating elemental magic and magic which you can apply in your work and inspire to create unique animation rather than simple loops!
wer Joseph Gilland in Person erleben duerfte, weiss sein Leidenschaft fuer Effects Animation zu schaetzen, samt die lange Jahren an Erfahrung die er mitbringt. Dabei ist es egal ob er traditionell zeichnet oder am Computer sich mit Simulationen beschaeftigt. Es geht um ein unterliegende Bewusstsein fuer die Kraefte, die sich in ein Splash, ein Welle, ein Flame oder Explosion beobachten lassen. Und dann noch - wie geht man von ein leere Stuck Papier zu eine gelungen Effect? Gilland summiert die Grundlagen der Prozesse in anschauliche Manier. Diese Buch ersetzt zwar den persoenliche Begegnung mit den Lehrmeister nicht, bringt aber dass Wissen gezielt auf den Punkt. Auf jeden Fall empfehlungswert.
Joseph Gilland is an animator with over 30 years of experience. He has worked with Disney and other studios on movies like Lilo and Stitch, Mulan among many other titles.When he wrote this book, there wasn't any book dedicated to classical hand drawn special effects animation. It's great to be able to highlight the work done by special effects artists, who are usually the unsung heroes of animation ' if their work is good, nobody notices!This book focuses more on dealing with liquids, fire, smoke, explosions and (other-worldly) magic. The chapters are broken down into the order of covering design concepts, discussing scale and perspective, then moving to breakdown the energy, action path and timing.Joseph Gilland presents his topic with examples on his own, complete with tips and common mistakes to avoid. You'll learn stuff like how animators can remove details and yet keep things realistic. For example, when dealing with liquids, he would talk about the different factors that affect animation, like water density, force, gravity, viscosity, after splash, etc. The various examples include the simple water droplet to creating waves on which surfers surf on.There's also a chapter on props. These are stuff like breaking branches, falling leaves, moving fabric, crumbling clay, etc. Animating special effects is essentially animating energy. Throughout the book, there are a lot of detailed explanation on how different elements and objects interact with one another.While the book is on classic hand drawn animation, there are also some non-technical writeup on how you can use computers to aid in creating these effects.Elemental Magic is a tremendously helpful resource that aims to help animators think through their approach before execution, to save time and effort without sacrificing quality. Even if there are other special effects books out there, this one definitely stands on its own.It's highly recommended guide for animators.
I keep my review on this book very short because there is nothing to complain about. Beautifull pictures and good illustrations, not too scientific but easy to understand.It is for animators of all skill levels. Although I do character animation, this book makes me feel like also doing special effects animation.Thank you for this great book!
I've been hoping for years that someone would write a comprehensive book on 2D effects animation. Something more than the little "how to draw and flapping flag" or "how to make a fire cycle" bits that get tacked on in other animation books.Disney veteran Joseph Gilland has finally given us that first book dedicated to 2D effects animation. He's broken down effects into four broad categories (water/liquids, fire/smoke, props/solid objects and magical effects) and laid out the principles needed to bring them to life on paper.Since every real-world splash and flame is unique, Elemental Magic isn't so much of a "how to draw" type book as it is a "how to approach" book. Gilland breaks down the basic behaviors of different types of matter and the working methods needed for an animator to capture the dynamic essence of an effect without being tied to a hyper-real style or getting bogged down in an unmanageable level of detail.And this book doesn't solely apply to hand-drawn effects. Each section on a type of matter includes several pages on how to apply these classical animation principles to digital effects work. How to get the most out the computer's ability to do the heavy lifting on effects.Hopefully this isn't the last book ever published on 2D effects animation. Gilland himself mentions that he's only scratching the surface with this book and that water, smoke or any other element could warrant a full volume treatment.I hope someone takes him up on that offer, and with Elemental Magic we now have a solid foundation to build on.
Special Effects (SFX) is as old as Cinema. Any and all methods have been used to simulate effects in live action as well as animation films.This book and its sequel gives this unique art a detailed treatment that is long overdue. It is essential in teaching art not to focus too much on How to do 'this', How to do 'that' etc. It is always easy to teach that. But art is about creativity and not about repeating something like one does in an assembly line. More so in this niche domain of Special effects which is at the same time as much of a science as art.This book deals it the right way by introducing the reader to the approaches of special effects, beginning with early attempts at animation special effects. A great amount of detail is provided in the study of the elements, and how it gets integrated into an effect. One begins to appreciate how much the study, observation of the real world in extreme detail is an essential ingredient of understanding effects.The book equips the reader with all the mental tools needed to get started on a journey, where one goes into his/her own path of exploration, study, experimentation and producing Effects. Instead of merely showing, say, how to make smoke.The study of Effects animation, is in essence a study of natural phenomena. Hence wast.For instance when we say water it implies... (I quote from the book:) Splashes, Ripples, Waves, Bubbles, Fountains, White water, Geysers, Water hoses, Raindrops, Rivers, Waterfalls, Oceans, Ice, Snowflakes, Avalanches and Slush !! Whoa!.. You get the point!This volume deals with two categories.(1) Liquid(2) Fire, Smoke and ExplosionsThe author uses a very very simple, clear and lucid language, breaks down the process ever so slowly, with enough examples, time and explanations that aid in the assimilation of the subject.Since the treatment is at a fundamental level, what one learns forms the foundation for any medium.
It has been said that one must learn special effects for animation prior to animating or any other process in the field. I do not know if this is a solidified truth or not, but it pays off when an animator boils down the timing. Not to mention that drawing and artistic styling can manifest expansions as well when one delves into this sort of practice or study.There are plenty of examples to build a portfolio or an understanding. Let it be said that one should not copy from the examples in the book after he has firmly grasped then, and try and substitute his own takes on the matter and projects to build this portfolio.Minimal information is out or written on this subject pertaining animation, or at least as far as I know outside of an academic institution. A classical approach to the application, but beneficial digitally for a means to an end. This is one of the only sources of information pertaining to this matter, and should be a must for any student or individual starting out and interested in this area. Regarding the price and the amount of information that is stored within is a steal.The two volumes make for great additions to supplemented materials as photograph books on motion and such subjects, as well as life studies of natural phenomena.
So far I really like this first volume. It gives solid advice on how to approach drawing effects. I've read reviews that suggest you to straight to volume 2. But I feel you miss the basic stuff, that is pretty important. I recommend getting both books. It will help publishers print more books on animation. Especially the hand drawn stuff.
It's a great book with excellent information. I just wish the graphic design layout would be better laid out with bold sub-topics. Would make the book easier to read. Too bad there's no actual reference from the movie's he's worked on. But I'm sure that a publishing decision, not the authors.
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